Recently in D&D Category

Nifty Random Loot Generator

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More D&D Resources

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Here's a good page of resources that Dre found.

D&D 4E Character Creation

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Even though I will be running the new D&D game and not playing in it, I thought it might be a good idea if I went through the character creation process. I will be helping others do it  sometime soon and I probably ought to have done it ant least once.    

Start on page 14 of the Players Handbook

Choose Race and Class
I need a Drow NPC  for my upcoming campaign, so I will make a Drow Warlock.   The stats for the Drow come from the Forgotten Realms Players Guide.  The Forgotten Realms Players guide also has a special warlock pact for Drow called the Dark pact.  I'll use that as well, just so I can make sure this guy is good and complicated.  (Also it favors Chr which I plan on being my best stat)

+2 Dex, +2 Chr
+2 Intimidate, +2 Stealth
Cloud of Darkness/Darkfire Encounter Powers

Generate Stats
Okay this is the hard part.   I'm going to use the point-buy method,but first I need to know what stats a warlock needs, also I need to figure out how to balance that with the stats that are used for defenses.

AC : Dex or Int if wearing light armor
Fortitude: Str or Con
Reflex: Dex or Int
Will: Wis or Chr

Okay the Warlock entry says that a Warlock needs Chr, Con, and Int, well that matches up nicely. Using the point buy method I get these stats:
18 14 11 10 10 8

Which I assign as follows:
Str 8
Con 11
Dex 10 + 2 for Drow = 12
Int 14
Wis 10
Chr 18 +2 for Drow = 20

Yeah he suffers a little on the physical side but hey 20 Chr!  (Man I'm pretty)

Choose Skills
There aren't any additional skills from being a drow so they are all from the Warlock class.
I select Arcana, Thievery, Bluff, and Streetwise

Choose Feats
Drow Warlocks don't get any bonus feats so I just get one.
 Lets see what the FRPG has for a Dark Pact warlock. Hmm nothing for a Dark Pact warlock.  A Few for the Drow but nothing that seems to fit the character concept I have in mind.   (Sneaky, Manipulative, Mage)
Ah here we go, Warlocks do not get Ritual Casting as a class feature like Wizards and Clerics so I'll choose Ritual Caster.   Rituals look pretty useful.

Choose Powers
Okay so I get 2 At Will, 1 Encounter, and 1 Daily plus the special Encounter power for being a Drow.

At Will
Spiteful Glamour (Dark Pact)
Eldritch Blast (Class Feature)

Curse Bite (Dark Pact)
Cloud of Darkness/Darkfire (Drow)

Your Glorious Sacrifice (Dark Pact)

I don't need much but I'll pick up a few weapons just in case and since he starts out proficient in leather armor I might as well get some.

Fill in the Numbers - Most of this goes on the Character Sheet; Here's some additional notes I came up with.
Intelligence or Dex adds into AC if wearing light armor
The Character Class tell you what weapons your a proficient in.
The proficiency bonus for each weapon is listed in Chapter 7
Str Bonus adds to hit and damage on melee weapons
Dex Bonus adds to hit and damage on ranged weapons

Here is a link to the Character Sheet for the Warlock.  I think if I was making this for a real character I would want to rearrange his stats a little.  His HP and Fortitude Def just came out  to low for me. 

Here's a power sheet that I created with the Power Cards app in the last entry. It's not perfect but it's better than writing them out by hand.


D&D 4E Power Cards

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This site will let you create a pdf of all the powers for your D&D character.   Very Handy.

D&D 4E Intro

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Here are the quests that have started you all off on your journey.   Completing these quests will net you XP!

Just as a reminder here's who everyone is playing.

Tiffany - Dragonborn Paladin
Nikki-  Human Wizard
Dre - Half-Elf Cleric
Marc - Halfling Rogue
Eric - Teifling Warlord
Tracy - Dwarf Fighter

The two characters assigned to each quest know each other well and are good friends.   Each group "knows of" the other groups by reputation but has never worked together before.   The road to winterhaven is very dangerous so you have all decided to travel there together.

Cleric and Paladin Quest

Marla of the Great Church, an earnest young priest of the good deity Pelor, has contacted you.  She has been studying the history and activity of various demon and death cults. According to Marla's research, witnesses saw a small group of death cultists traveling toward Winterhaven about a year ago. She has since learned that the head of this group is a dangerous and twisted priest named Kalarel. Marla fears that Kalarel has set up a secret cult in the area and is conducting unholy ceremonies. She has asked you to travel to Winterhaven, determine if there is any death cult activity in the area, and, if so, to stamp it out.

Rogue and Fighter Quest

You seek news of your old friend and mentor, Douven Staul. The man who trained you for a
life of adventure bade his friends farewell three months ago and headed for Winterhaven.
Douven, a rabid explorer of old ruins, had found a map that revealed the location
of a dragon's tomb not far from the village. He figured if a dragon was buried there, why not also its hoard? The explorer should have returned some time ago, and his continuing absence bodes ill. You fear the worst and are determined to find out what happened to your mentor.

Wizard and Warlord Quest

Winterhaven grew up in the shadow of an old keep. Like other similar structures across the land, the keep fell into disrepair when the empire of Nerath crumbled a hundred years earlier. Winterhaven survives to this day, a modest point of light in a world that has grown darker and more dangerous.
A scholar named Parle Cranewing has hired you to locate the old keep and map what remains of it, promising to pay 250 gp for a complete rendering.  You have agreed to explore the ruined fortress near Winterhaven. These ruins might contain the treasures and secrets of the vanished human empire. Determined to earn a reputation, as well as the scholar's gold, the you head out in search of adventure.

D&D 4E

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I finally got around or rather got some time to read the D&D 4th Edition Rulebooks.    I'm really impressed.   At first glance I thought that they had changed quite a lot of the system, which they did, but hadn't really done anything to reduce the complexity.   After a through reading of the rules however, they have done a lot to reduce the complexity.   It not as easy to learn as say Call of Cthulhu, which has about 15 pages of rules, but nowhere near the complexity of 3rd edition, which  required computer software to make or keep track a a character.

The only real stumbling block to 4th edition right now is the lack of books.  To run a campaign like I need (okay want) ALL the 3rd edition books I have updated to 4th edition.   I also want to run my next campaign set in Ptolus, which I'd have to convert.   That's not going to be as hard as I thought.   SO for right now my plan  is

Near Term:  Introductory Adventure with Premade Characters
Next Campaign :Ptolus
Future Campaign: Return to Eberron

Btw, any of my Eberron players who read this, your former characters will have have had lasting effects on the world and figure prominently in the future Eberron Campaign.