Even though I will be running the new D&D game and not playing in it, I thought it might be a good idea if I went through the character creation process. I will be helping others do it sometime soon and I probably ought to have done it ant least once.
Start on page 14 of the Players Handbook
Choose Race and Class I need a Drow NPC for my upcoming campaign, so I will make a Drow Warlock. The stats for the Drow come from the Forgotten Realms Players Guide. The Forgotten Realms Players guide also has a special warlock pact for Drow called the Dark pact. I'll use that as well, just so I can make sure this guy is good and complicated. (Also it favors Chr which I plan on being my best stat)
Generate Stats Okay this is the hard part. I'm going to use the point-buy method,but first I need to know what stats a warlock needs, also I need to figure out how to balance that with the stats that are used for defenses.
Defenses AC : Dex or Int if wearing light armor Fortitude: Str or Con Reflex: Dex or Int Will: Wis or Chr
Okay the Warlock entry says that a Warlock needs Chr, Con, and Int, well that matches up nicely. Using the point buy method I get these stats: 18 14 11 10 10 8
Which I assign as follows: Str 8 Con 11 Dex 10 + 2 for Drow = 12 Int 14 Wis 10 Chr 18 +2 for Drow = 20
Yeah he suffers a little on the physical side but hey 20 Chr! (Man I'm pretty)
Choose Skills There aren't any additional skills from being a drow so they are all from the Warlock class. I select Arcana, Thievery, Bluff, and Streetwise
Choose Feats Drow Warlocks don't get any bonus feats so I just get one. Lets see what the FRPG has for a Dark Pact warlock. Hmm nothing for a Dark Pact warlock. A Few for the Drow but nothing that seems to fit the character concept I have in mind. (Sneaky, Manipulative, Mage) Ah here we go, Warlocks do not get Ritual Casting as a class feature like Wizards and Clerics so I'll choose Ritual Caster. Rituals look pretty useful.
Choose Powers Okay so I get 2 At Will, 1 Encounter, and 1 Daily plus the special Encounter power for being a Drow.
At Will Spiteful Glamour (Dark Pact) Eldritch Blast (Class Feature)
Encounter Curse Bite (Dark Pact) Cloud of Darkness/Darkfire (Drow)
Daily Your Glorious Sacrifice (Dark Pact)
Equipment I don't need much but I'll pick up a few weapons just in case and since he starts out proficient in leather armor I might as well get some.
Fill in the Numbers - Most of this goes on the Character Sheet; Here's some additional notes I came up with.
Intelligence or Dex adds into AC if wearing light armor The Character Class tell you what weapons your a proficient in. The proficiency bonus for each weapon is listed in Chapter 7 Str Bonus adds to hit and damage on melee weapons Dex Bonus adds to hit and damage on ranged weapons
Here is a link to the Character Sheet for the Warlock. I think if I was making this for a real character I would want to rearrange his stats a little. His HP and Fortitude Def just came out to low for me. drowwarlock.pdf
Here's a power sheet that I created with the Power Cards app in the last entry. It's not perfect but it's better than writing them out by hand. drowwarlockpowers.pdf
The setting for this campaign will
be the city of Ptolus.Ptolus is a unique environment.It's not uncommon for wizards to walk down
the street escorted by summoned elementals or to see someone riding a
Dragon.Shopkeepers routinely use minor
magics when bargaining with people and the City Watch employs trolls and
wizards.
The Ptolus
Campaign is set in and around the city of Ptolus.While there may be short interludes where you
travel in the wilderness most of the adventures will take place in the city and
the Dungeon located beneath it.Keep
that in mind when creating your characters.Characters with an urban focus will be more at home than those with a
wilderness focus. There are many ways
for a traditionally wilderness focused to adapt to a city campaign. Many rangers
in Ptolus are "urban" or "dungeon" rangers able to track and hunt creatures in
the streets and dungeons of Ptolus. A
Rogue is the archetypal urban class and will find many uses for their talents
in the city.Many NPCs are Rogues or
Multi-Class Rogues.
There are two PDFs
of campaign material that are available at the campaign website. The players guide contains the basic campaign
information. I highly recommend reading this pdf, it gives you a great overview
of the city and the world. The world
guide contains more detailed information about the world, history and
races.You don't NEED to read it but you
will probably want to after the campaign starts.
We will be using
the D&D 4th Edition rules.Not every class and race that you might like are published at this time
but you are allowed to swap your class or race for new one later on with no
penalty if you wish.If you have a
really unique idea for a class or race you'd like to play let me know and I'll
work with you to come up with something.In the original Ptolus play test campaign one of the players was an
Umber Hulk, so really anything goes.
Core Ptolus Races
These races are common throughout
Ptolus with Humans and Elves being the most populous.These races all have full racial stats and
feats for 4th Edition.
Dragonborn
- Draconic Humanoids
Dwarf
- There are 2 kinds of dwarves in Ptolus: Grailwarden and StonelostIn game terms they are nearly identical with
only a few differences in their skill bonuses.
Eladrin
-Elder or High elves, not as common as
other elves.
ShoalElves - Elves from the Players
Handbook
Half-Elf
Halfling
HarrowElves - Elder Elves twisted by Ghul.
Humans
Tieflings
- Descended from humans who long ago made a pact with the infernals.
Warforged
- Living Machines created by magic
Genasi
- Humans descended from the elemental powers; many different varieties
Minor Ptolus Races
There are many minor races that
inhabit Ptolus. The following races have full character creation stats but no racial
feats.If you wish to play one of these
races, we'll work out racial feats for your character. If you'd like more details on only of these
let me know and I can send you a short PDF.
Bugbear
Centaurs
CheribumElves - Winged Elves rarely seen
outside their homeland.
Doppelganger
- Changelings, Humans able to shift their form
Githyanki
- The Githyanki and Githzerai are races from the Astral Plane
Githzerai
Goblin
Gnoll
Gnome
Hobgoblin
Kobold
Lizardmen
Litorian
- "Lion-like" Humanoids; Unique to Ptolus
Minotaur
Orc
Shadar-Kai - Dark Humans
Shifters
-Descended from Humans and Lycanthropes.
Classes
Classes fall into one of four
Roles:
Tank:Take damage and push enemies around allowing
strikers to gain combat advantage. Tanks are also formidable melee fighters.
Striker:Strikers are damage dealers.They are meant to work with a tank gain
combat advantage and bring enemies down quickly.
Leader:
The leader classes support the other
classes providing bonuses and healing.They are also fairly good fighters but not as good as a tank or striker.
Controller:Controllers deal damage to large numbers
of creatures rather than dealing damage to a single target like a striker.Controllers also provide some support to
other classes through spells.
Core Classes
Cleric
- Leader
Fighter
- Tank/Melee Striker
Wizard
- Controller
Rogue
- Melee Striker /Thief Skills
Ranger
- Melee/Ranged Striker
Warlord
- Leader
Warlock
- Ranged Striker/ Thief Skills
Swordmage
- Tank/Controller
Paladin
- Tank/Leader
Artificer
- Leader/Ranged Striker The artificer is from an article on the D&D website
and is still in 'beta."You are free to
play this class if it interests you, though it will probably change at some
point.
Additional Classes
These classes are from an expansion
book that "fills-in" the classes that were left out of 4th
Edition.Feel free to play any of these
as well, they are very well done.
Martial
Artist - Melee Striker/Controller (Monk)
Nature
Priest - Controller(Druid)
Savage
Warrior - Tank (Barbarian)
Troubadour
- Leader/Thief Skills (Bard)
Spellbinder
- Controller (Illusionist)
Alignments
Character can be Lawful Good, Good,
Neutral, and Evil. Playing an evil character can be difficult in Ptolus. Ptolus
is a good-aligned city and many merchants and city officials commonly use magic
to detect evil.They may refuse to deal
with or even harass evil characters.However,
there are quite a few evil people in Ptolus, and they also use lots of
magic.An evil player may have an easier
time dealing with the criminals organizations of Ptolus.
Chaotic Evil characters are not
generally allowed unless approved by the DM in advance.
Technology
Ptolus has a higher level of
technology than a "standard" D&D game.Black powder firearms, while not common, are readily available.Firearms are mostly used by Dwarves, who can
create them, and organizations like the Shuul, who employ many "clockwork" and
"steam-powered" gadgets.Firearms are
"magical" in nature. Realistic black power firearms would never be workable in
D&D.(They take too long to reload.)
There is also Chaositech, which
blurs the line between technology and magic.You can find more information about Chaositech in the players guide and world
guide.
Organizations
There are many organizations that
exist in Ptolus.A short description is
given for each in the Players Guide.Your character may want to join one or more of these organizations.The Delvers Guild is of particular interest.They provide many benefits to the large
number of adventurers in Ptolus including a 10% discount at certain shops.
Background
It's entirely up to you if you want
to have a detailed background story but there are a few things you need to
decide about how your character fits into the campaign.
Are you from Ptolus?
If so, what District did you grow
up in?
If not, where are you from?
Why are you an adventurer?
Why did you come to Ptolus and does
your characters Goal or mission beyond being an adventurer?
Example Goals:
Get money to start a business in Ptolus.
Get rich from adventuring and set yourself up as a
noble.
You are wanted criminal/heretic and have come to
Ptolus to hide out.
You are under a curse or hex and have come to Ptolus
to fulfill it or rid yourself of it.
You have a powerful enemy and you have come to Ptolus
to gain treasure and experience in order to defeat them.
You wish to join one of the more powerful
organizations in Ptolus such as the Inverted Pyramid, Knight of the Pale
or one of the crime syndicates.
Even better, you want take control/lead of one of these
organizations.
You want to breach, explore and loot Goth Gulamel,
and Jabel Shammar because no one ever has.
Buying/Selling
With all of the adventures bringing
magic items and treasure out of the Dungeons below Ptolus, buying and selling
loot is a formal industry.There are
quite a few shops in Ptolus that specialize in buying and selling magic items.
In general, you can sell a magic item for 20% of its listed value.You may be able to sell magic items for more
than the standard 20% by allowing one of the stores to sell it on
commission.There are also "agents" in
Ptolus who specialize in finding buyers for powerful magic items or high priced
loot.Member of the Delvers guild get
better deals on buying and selling magic items and the guild can put you in
touch with an agent. . You may also be able to get a better deal by
establishing a relationship with one of the local merchants.
If you wish to purchase magic
items, you are at the mercy of whatever the stores have in stock.If you wish to find a particular magic item
you will have to work with the merchants to find it or go through an agent.
The Dreaming Apothecary holds a virtual monopoly (some might say
criminal) on magic item creation. If you
wish to have to have a custom item created you will have to find out how to
contact the Dreaming Apothecary in game.
Training
You do not need to "train" to gain
a level.You character "levels-up" at
the end of any adventure where you acquire enough xp to gain a level.
There are many high level trainers in
Ptolus. Training with one of them can give you a permanent bonus to a skill or
ability.
Character Creation Notes and Changes
Attributes:I recommend using Method One or Method
Two for generating your attributes. These are described in the Players Handbook on
Page 17.I'd prefer you didn't roll your
stats but if you really want to let me know, I'll need to witness your rolls.
Ptolus
Knowledge Skill:All players have
the Ptolus Knowledge Skill in addition to their other skills.This skill is based on INT.
Skill
Training:All Characters receive
training in one additional skill above and beyond what is provided by their
race and class.
Rangers:
A Ranger may be an urban Ranger, replacing Nature with Streetwise on their
skill list.A Dungeon Ranger should take
Dungeoneering. (Which is already on the class skill list.)
Harrow
Elves:Harrow
Elves have the same Racial Stats, Feats, and powers as the Drow.
Dwarves:
All dwarves are proficient in firearms.
Religion:
Clerics and Paladins choose a deity from the Ptolus World Guide rather than
the Players Handbook.Note that Paladins do not have to be Lawful
Good, but do have to have a an alignment compatible to their deity. A Chaotic Evil Paladin is a different class
entirely and not available at this time.Chaotic Evil clerics must be approved by the DM in advance.
New Races
Cherubim
Elves:
Abilities: +2 Dex, +2 Int
Skills : +2 Perception, +2 Insight
Vision : Low Light Vision
Languages : Common, Elvish
Cherub Elves may fly 8 Squares (40
Ft) as an Encounter Power
Outside of an encounter Cherub
Elves may fly 40' at will, A Cherub elf will almost never "fall" unless their
wings are somehow restricted or they are incapacitated.Cherubim elves cannot carry other people or
wear heavy armor when they fly.
Litorians:
Abilities: +2 Con and either +2 Str
or +2 Dex
Skills : +2 on any two of the
following (Intimidate, Endurance, Perception, Outdoors)
Vision : Low Light Vision
Languages : Common, Litorian
Bestial Ferocity:Once per encounter, when bloodied, a Litorain
may use one of the following powers.
Bestial Quickness: Add +2 to speed,
+1 AC, +1 Reflex for the remainder of the encounter.
Bestial Toughness : Add +1 AC, +1
Fortitude for the remainder of the encounter andspend a healing surge.