D&D 4E Intro

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Here are the quests that have started you all off on your journey.   Completing these quests will net you XP!

Just as a reminder here's who everyone is playing.


Tiffany - Dragonborn Paladin
Nikki-  Human Wizard
Dre - Half-Elf Cleric
Marc - Halfling Rogue
Eric - Teifling Warlord
Tracy - Dwarf Fighter

The two characters assigned to each quest know each other well and are good friends.   Each group "knows of" the other groups by reputation but has never worked together before.   The road to winterhaven is very dangerous so you have all decided to travel there together.

Cleric and Paladin Quest

Marla of the Great Church, an earnest young priest of the good deity Pelor, has contacted you.  She has been studying the history and activity of various demon and death cults. According to Marla's research, witnesses saw a small group of death cultists traveling toward Winterhaven about a year ago. She has since learned that the head of this group is a dangerous and twisted priest named Kalarel. Marla fears that Kalarel has set up a secret cult in the area and is conducting unholy ceremonies. She has asked you to travel to Winterhaven, determine if there is any death cult activity in the area, and, if so, to stamp it out.

Rogue and Fighter Quest

You seek news of your old friend and mentor, Douven Staul. The man who trained you for a
life of adventure bade his friends farewell three months ago and headed for Winterhaven.
Douven, a rabid explorer of old ruins, had found a map that revealed the location
of a dragon's tomb not far from the village. He figured if a dragon was buried there, why not also its hoard? The explorer should have returned some time ago, and his continuing absence bodes ill. You fear the worst and are determined to find out what happened to your mentor.

Wizard and Warlord Quest

Winterhaven grew up in the shadow of an old keep. Like other similar structures across the land, the keep fell into disrepair when the empire of Nerath crumbled a hundred years earlier. Winterhaven survives to this day, a modest point of light in a world that has grown darker and more dangerous.
A scholar named Parle Cranewing has hired you to locate the old keep and map what remains of it, promising to pay 250 gp for a complete rendering.  You have agreed to explore the ruined fortress near Winterhaven. These ruins might contain the treasures and secrets of the vanished human empire. Determined to earn a reputation, as well as the scholar's gold, the you head out in search of adventure.

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