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    <channel>
        <title>Delta Green</title>
        <link>http://channel-zero.net/dg/</link>
        <description></description>
        <language>en</language>
        <copyright>Copyright 2008</copyright>
        <lastBuildDate>Mon, 04 Aug 2008 14:43:42 -0600</lastBuildDate>
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        <item>
            <title>Operation Seven</title>
            <description><![CDATA[<p>TO: Agents and friendlies of Cells M, Q, and Y<br />
FROM : Cell A<br />
SUBJECT : Contact from Delta Green Friendly </p>

<p>The following voice message was received at the Delta Green Server from Dr. Willis Hargrave a former NASA researcher and DG friendly.  <br />
Dr.  Hargrave lives in Gove, KS.   The area around Gove has recently been put under CDC quarantine for an Anthrax outbreak.</p>

<p>MESSAGE TRANSCRIPT </p>

<p>"the shuttle crashed<br />
...quarantine.. .not anthrax...media blackout...."</p>

<p>Travel to Gove,KS, contact Dr Hargrave, and find out what is going on.   You will have to use your credentials to get into the quarantine area or otherwise sneak in.   </p>

<p>The Following recent news stories relate to the Shuttle. </p>

<p>CBS NEWS-BRIEF<br />
"The space shuttle Atlantis lifted off on schedule at<br />
8:45 this morning from the Kennedy Space Center<br />
at Cape Canaveral. Several hours into the flight, all<br />
systems are go on this, the most ambitious of<br />
shuttle missions since the disastrous Challenger<br />
flight of 1986. Mission Control at the Houston<br />
Space Center indicates a smooth flight so far. CBS<br />
News will follow the flight of Atlantis during its<br />
history-making two weeks in space."</p>

<p>CBS EVENING NEWS<br />
CHARLES KURALT: There was concern at<br />
Mission Control early this morning when Atlantis<br />
flight commander Gordon McAfee reported that the<br />
shuttle had just passed through a 'glowing cloud.'<br />
Aside from a slight jump in external radiation<br />
levels, the shuttle has experienced no difficulties.<br />
NASA scientists have refused to speculate on the<br />
nature of the cloud.<br />
This is the third day of a planned two-week<br />
voyage for Atlantis.<br />
We have in our studios the noted space<br />
scientist, Dr. Karl Leathergan. What do you believe<br />
the shuttle encountered, Dr. Leathergan?<br />
DR. LEATHERGAN: Charles, we are only beginning<br />
to understand the mysteries of the universe.<br />
This cloud through which the craft passed<br />
resembles the so-called 'firefly' phenomenon<br />
encountered by John Glenn in the first U.S. orbital<br />
flight during the early Mercury missions. That, as<br />
you recall, proved to be probably nothing more<br />
than crystallized waste products from the craft<br />
itself.<br />
But this incident is different. I believe it to be<br />
caused by the Earth's magnetic field, probably in<br />
conjunction with the Van Allen Belts of highintensity<br />
radiation. A cloud of gas or ions was<br />
trapped and contained by the powerful magnetic<br />
fields of our planet, pulled from the Van Allen E M<br />
and maintained as a glowing cloud, much as<br />
reported by Atlantis.<br />
The radiation burst reported by Colonel Gordon<br />
McAfee, my close personal friend, corroborates the<br />
theory.</p>

<p>CNN CONTINUOUS COVERAGE<br />
The view is from a camera positioned in the shuttle<br />
bay. Astronaut McAfee is performing an EVA in the<br />
shuttle bay, working to retrieve a malfunctioning<br />
satellite.<br />
He loses a tool that floats off, and the camera<br />
pans to follow the tool. As the tool drifts by, the<br />
camera picks up an brief glow emanating from the<br />
shuttle's side, then its bay, after which the glow<br />
moves toward the airlock, leaving the camera's<br />
view. The TV commentator wonders aloud what<br />
caused the glow. The live pickup from the shuttle<br />
transmits one of the other astronauts asking "Mac"<br />
(Colonel McAfee) to hurry up and come inside,<br />
"We're picking up a higher radiation reading than<br />
we should be."<br />
The camera's view picks up McAfee moving<br />
back toward the airlock door as the voice linkup<br />
with the shuttle breaks, followed almost at once by<br />
the camera winking out. The scene returns to<br />
Mission Control. (pause) "And we've lost the feed<br />
from Atlantis. Our live coverage will return<br />
momentarily with a statement from Mission Control.<br />
In New York, here is Bernard Shaw.</p>

<p>EYEWITNESS EVENING NEWS<br />
Houston's Mission Control reported this afternoon<br />
that a serious malfunction aboard Atlantis prevents<br />
voice and image communication with the shuttle<br />
craft for the time being.<br />
NASA spokesmen emphasized that telemetrical<br />
communication continues, and that the flight of<br />
Atlantis is not threatened. A news conference to<br />
answer questions about the situation has been<br />
scheduled for 1 Oam Central time tomorrow.</p>

<p>HELLO AMERICA<br />
Reports continue to circulate throughout the Arabspeaking<br />
world, claiming that the communications<br />
breakdown suffered by Atlantis was fabricated by<br />
the United States, in order to test a nuclear<br />
targeting device over the Persian Gulf.<br />
A State Department spokesman indicated this<br />
morning that there was no basis to the rumors,<br />
terming them so ridiculous as not to need formal<br />
comment.<br />
Atlantis-prompted riots have broken out in Cairo<br />
and Karachi, and a major protest and rally is<br />
schedule in Tehran this afternoon.</p>

<p>CABLE CHANNEL 81 (The Hot One)<br />
This is Wayne Rucksacker, with the latest Atlantis<br />
rumors for all you conspiracy fans.<br />
First off, a double-wacker: ITEM! The glowing<br />
streak appearing on camera shortly before the<br />
communications breakdown was the creep of a<br />
thermite sabotage fire (thermite is hot stuff, folks!)<br />
that the Japanese set to destroy the spacecraft,<br />
preventing us from making some crucial tests to<br />
grow complete transistors in outer space. And<br />
here's the.twist: NASA is going to stage a crash<br />
landing in the Pacific next week, hoping that the<br />
Soviets will believe that Atlantis successfully<br />
stationed her ultra-secret NDD over the Persian<br />
Gulf. Wack! By the way, NDD stands for Nuclear<br />
Dispensation Device. Wow! 'This is a dangerous<br />
world, Senator.' Wack!<br />
ITEM! Here are the last moments of Atlantis!<br />
This is pirated tape, folks, so get those VCRs<br />
ready: 8-7-6-5-4-3-2-1 wack! This is half speed.<br />
See that glow? Look at that! It actually flowed over<br />
the edge of the shuttle. Need I remind you what<br />
happened when we could NO LONGER SEE?</p>]]></description>
            <link>http://channel-zero.net/dg/2008/08/operation-seven.html</link>
            <guid>http://channel-zero.net/dg/2008/08/operation-seven.html</guid>
            
            
            <pubDate>Mon, 04 Aug 2008 14:43:42 -0600</pubDate>
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        <item>
            <title>Operation 6</title>
            <description><![CDATA[<p>TO: Agents and friendlies of Cells M, Q, and Y<br />
FROM : Cell A<br />
SUBJECT : Death of Kyle Woodson</p>

<p>Agent Marshall has been contacted by Ramsey Swartz, a billionaire philanthropist.   Mr.Swartz is looking to hire investigators to look into the death of one of his employees, Kyle Woodson.    Kyle Woodson is a former colleague of Agent Marshall and Mr. Swartz sought him out hoping he would be interested in looking into his death in a freelance capacity. Cell A believes there may be supernatural involvement in the Death of Kyle Woodson.   All available agents of Cells M,Q, and Y should aid Agent Marshall in the investigation.  Keep in Mr. Swartz is NOT a delta green friendly do not disclose anything to him.</p>

<p>Mr. Swartz would like you to meet him in 2 days at his offices in San Francisco. </p>

<p>---End of Message ------</p>

<p>What You Know About AFAR and Ramsey Schwartz</p>

<p>AFAR stands for the American Foundation for Antiquarian<br />
Research. Founded in 1927, the organization has served as a body<br />
to fund, evaluate, and publish the work of archaeological<br />
researchers. Although AFAR began as a tiny, primarily academic<br />
organization, in recent years it has risen to a position of some<br />
prominence. In 1990, billionaire Ramsey Schwartz began making<br />
massive contributions to the organization. As a result, AFAR now<br />
sponsors numerous archaeological projects all over the world, and<br />
hosts an annual archaeological symposium in San Francisco.<br />
Little is known about Ramsey Schwartz beyond his fabulous<br />
wealth, philanthropic streak, and diverse hobbies. Widely<br />
praised (or reviled) as quirky and eccentric, Schwartz was one of<br />
the crop of new American tycoons, who include such names as<br />
Trump, Perot, and Gates. His generous contributions to AFAR<br />
have earned him a prominent position on the organization’s<br />
board of directors, a position he has been heard to say he enjoys far more than business.</p>

<p><br />
What Agent Marshall Knows About Kyle Woodson</p>

<p>Kyle Woodson. You recognize the name instantly. He was there<br />
with you in Belize, back in 2002. It all ended so badly!<br />
In the summer of 2002, the University of Pennsylvania, in<br />
cooperation with the Programme for Belize, sponsored a field<br />
season in northern Belize. You (and about sixty other people)<br />
went there. The expedition was directed by Dr. Paul Hughbanks,<br />
who wanted to complete a new survey of a large, empty stretch<br />
of northern Belize, as well as conduct several excavations.<br />
The season was very unlucky, with equipment failures, transportation<br />
troubles, and logistical mishaps from the very beginning.<br />
After a particularly nasty stomach bug swept through<br />
camp, the season finally started to look up when a survey team<br />
heard rumors of a large, unregistered site in the nearby jungle, a<br />
place called El Cacao. There was no record of the place, and<br />
nobody had ever excavated there or even surveyed the place. Dr.<br />
Hughbanks leapt at the news, hoping that a major find might turn<br />
the season around. The only voice of protest raised was from<br />
Kyle Woodson. Kyle pointed out that the group had no permits<br />
to dig at El Cacao and that drug smugglers (the second most<br />
common life form in Belize, right after mosquitoes) were supposed<br />
to be lurking in the area. Hughbanks would not be dissuaded,<br />
however. He assembled a survey team, and set out on the<br />
long hike to El Cacao.<br />
The team got to the ruins, only to find that they weren’t<br />
deserted. A large band of cocaine smugglers was camping among<br />
the mounds. Before anyone knew what was happening, four students<br />
were dead and the traffickers were chasing the survey team<br />
all the way back to the camp. The season ended right then and<br />
there. You always thought you were lucky to make it out alive.<br />
There were investigations and recriminations, of course. Dr.<br />
Hughbanks lost his tenure, his job, and any chance of ever doing<br />
archaeology again. Lawsuits rocked the archaeology department.<br />
Bad news. The only one who came out of it all right was Kyle.<br />
As you recall, he was one of the few people on that dig who actually<br />
ended up in Mayan archaeology. Most of the others had lost<br />
their stomach for it.<br />
You can remember Kyle Woodson very clearly. Big guy, but<br />
soft spoken. One of those people who seems to get along with<br />
everybody, and who really cares. He was the only graduate student<br />
who wasn’t too high and mighty to share a tent with “the proles”,<br />
that is, the undergrads. He really knew his archaeology, but never<br />
talked down to you while explaining it. It’ll be good to see Kyle<br />
again. Funny, you haven’t thought about Belize in years ....</p>]]></description>
            <link>http://channel-zero.net/dg/2008/03/operation-6.html</link>
            <guid>http://channel-zero.net/dg/2008/03/operation-6.html</guid>
            
            
            <pubDate>Tue, 11 Mar 2008 18:42:22 -0600</pubDate>
        </item>
        
        <item>
            <title>Operation 5</title>
            <description><![CDATA[<p>TO: Agents and friendlies of Cells M, Q, and Y<br />
FROM:Cell C  Agent Cyrus<br />
Subject:  Suspicious Murder in Phoenix, AZ</p>

<p>Agents,</p>

<p>Cell A has been impressed with your work and feels it is time to bring you in on some of our ongoing operations.  A Murder that occurred recently in Maricopa County,AZ matches the MO of an individual that Delta Green has been hunting for some time now.   Please see the attached documents.     I will meet you in the St. Louis Airport at 8am on December 19th in the "Cheers"  bar. </p>

<p><br />
Agent Cyrus</p>]]></description>
            <link>http://channel-zero.net/dg/2008/01/operation-5.html</link>
            <guid>http://channel-zero.net/dg/2008/01/operation-5.html</guid>
            
            
            <pubDate>Mon, 21 Jan 2008 09:48:46 -0600</pubDate>
        </item>
        
        <item>
            <title>Found Items</title>
            <description><![CDATA[<p>TO:All Delta Green Agents<br />
FROM : Cell A<br />
SUBJECT : Information for Agents<br />
Our collective operations are above, around and often against the law.  As Agents of Delta Green you will often acquire rare, valuable, and strange items.  Delta Green agents must operate on their own for the most part.  These items should be utilized by the teams that find them, destroyed if they are dangerous, or stored in a Green Box for use by other agents and teams.  (<a href="http://www.channel-zero.net/dg/2007/11/safe_houses_and_green_boxes.html">REF </a>)  Cell A is in as much danger if not more than individual agents.  DO NOT SEND THESE ITEMS TO US.   We don't want them.   If you have a specific item that you would like examined, Cell A can put you in touch with friendlies who will aid in analysis.</p>

<p> Agents are highly encourage to seek there own sources of funding.   Cell A has no way to collect and redistribute funds you may acquire during operations.   Cell A suggests you sock it away in a rainy day fund for that day you need high powered legal defense.  Or maybe even to retire someplace warm.  Setting up your own safe houses and green boxes is never a bad idea.</p>

<p>Speaking of safe houses.    If you receive the Code Word DARK NIGHT through Delta Green Channels, then the Delta Server and/or CELL A has been compromised.   All Agents should immediately go to ground at a safe house and contact their other Cell Members through alternate means.</p>]]></description>
            <link>http://channel-zero.net/dg/2007/12/found-items.html</link>
            <guid>http://channel-zero.net/dg/2007/12/found-items.html</guid>
            
            
            <pubDate>Tue, 11 Dec 2007 12:59:56 -0600</pubDate>
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        <item>
            <title>Safe Houses and Green Boxes</title>
            <description><![CDATA[<p>TO: Agents and friendlies of Cells M, Q, and Y<br />
FROM : Cell A<br />
SUBJECT : Safe Houses and Green Boxes</p>

<p>Cell A has determined you now have a need to know the following information:</p>

<p>Delta Green maintains safe houses in most major cities throughout the U.S and a few in foreign countries.   You may use the safe houses at your discretion.  Your access level to the Delta Green Server has been increased.  You may get the location of the nearest safe house by using the code word "RABBIT HOLE"  when contacting the Delta Green server by phone, email, or web.   If any safe house is compromised you must report in to Cell A through the server.</p>

<p><br />
Safe Houses are also the repository for Green Boxes.   These are boxes that agents can use to store any gear or supernatural that they do not wish to keep themselves.   Agents may also use any equipment present it a green box at a safe house.    Keep in mind that supernatural artifacts are extremly dangerous and should be used only in dire emergencies.</p>]]></description>
            <link>http://channel-zero.net/dg/2007/11/safe-houses-and-green-boxes.html</link>
            <guid>http://channel-zero.net/dg/2007/11/safe-houses-and-green-boxes.html</guid>
            
            
            <pubDate>Tue, 27 Nov 2007 14:15:14 -0600</pubDate>
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        <item>
            <title>Operation Four</title>
            <description><![CDATA[<p>TO: Agents and friendlies of Cells M, Q, and Y<br />
FROM : Agent William<br />
SUBJECT : Serial Murders In Soho District of Manhattan</p>

<p>I suspect supernatural involvement in a series of murders in the Soho<br />
District of New York City.   The NYPD has officially requested the FBI<br />
to aid in the investigation.   A task fore of  law enforcement<br />
personell and civilian consultants is being briefed at 8pm 2 days<br />
hence.   Please travel to NY ASAP and contact me.  I will brief you<br />
prior to the meeting.</p>

<p><br />
DG Agent William</p>]]></description>
            <link>http://channel-zero.net/dg/2007/11/operation-four.html</link>
            <guid>http://channel-zero.net/dg/2007/11/operation-four.html</guid>
            
            
            <pubDate>Sun, 25 Nov 2007 21:43:51 -0600</pubDate>
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        <item>
            <title>Operation 3</title>
            <description><![CDATA[<p>Three people have been brutally murdered in Glenville, NY.  The local police do not have the experience to track a serial killer and have asked for the FBI's help.   A strange substance was found underneath the fingernails of all three murder victims.   The coroner sent the substance to the FBI for examination and Agent Mady was asked to do the analysis. Agent Mandy determined that the substance was not of human origin and suspects supernatural involvement in the murders.   Agent Mady has contacted all of you through Delta Green communication channels and asked you to meet her in Glenville.</p>]]></description>
            <link>http://channel-zero.net/dg/2007/10/operation-3.html</link>
            <guid>http://channel-zero.net/dg/2007/10/operation-3.html</guid>
            
            
            <pubDate>Mon, 29 Oct 2007 14:29:44 -0600</pubDate>
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        <item>
            <title>Operation Two</title>
            <description><![CDATA[<p>TO: Agent Mandy, Agent Quinton, Agent Marshall, Agent Yardley, DG Friendly Brianna<br />
FROM : Cell A<br />
SUBJECT : Knoxville,TN</p>

<p>Please Report to FBI Special Agent James Derringer, who is friendly to DG in Knoxville,TN ASAP.  A situation has arisen in Tennessee that requires your attention.  The FBI and CDC are officially involved. Agents Mandy and Quinton have been assigned to the case under Special Agent Derringer.  Agent Yardley, Agent Marshall, and Brianna will given FBI credentials for the duration of this operation.  Be Careful, Majestic involvement is suspected</p>

<p>Congratulations on the Success of your last operation.  Cell A was very pleased with the resolution.</p>

<p>Adam</p>

<p>End Of Message</p>

<p>You think to yourself, this has got to be about, Groversville, TN.  Groversville has become the laughing stock of the nation.  People have been reporting weird lights in the sky, cattle mutilations, and alien abductions.  The national news outlets have covered the story as a "news of the weird" piece. The stories don't seem very credible though.   Jay Leno and Letterman have been poking fun at Groversville for months.<br />
There must be more to it........</p>]]></description>
            <link>http://channel-zero.net/dg/2007/10/operation-two.html</link>
            <guid>http://channel-zero.net/dg/2007/10/operation-two.html</guid>
            
            
            <pubDate>Sun, 14 Oct 2007 22:10:03 -0600</pubDate>
        </item>
        
        <item>
            <title>Cell Strucutre</title>
            <description><![CDATA[<p><a href="http://www.channel-zero.net/dg/dgcell.jpg">Click here to see the Cell Structure</a></p>]]></description>
            <link>http://channel-zero.net/dg/2007/10/cell-strucutre.html</link>
            <guid>http://channel-zero.net/dg/2007/10/cell-strucutre.html</guid>
            
            
            <pubDate>Sun, 14 Oct 2007 21:32:01 -0600</pubDate>
        </item>
        
        <item>
            <title>First Mission</title>
            <description><![CDATA[<p>Briefing</p>

<p>TO:  Agent Mandy, Agent Quinton, Agent Marshall<br />
FROM : Cell A<br />
SUBJECT :  Investigation of suspicious house in Boston, MA</p>

<p><br />
A house located in Boston,MA has been the site of strange happenings.  DG Friendly Brianna has asked DG to look into it.  The last owners of the house, the Marciano Family went violently insane after living in the house for less than a year. Both now babble that the house is haunted.  The house has been rumored to be haunted for sometime and is something of an Urban Legend in the Boston Area.  Brianna will meet each of you in Boston.  Agents Mandy and Quinton have been formally assigned to the investigation by their respective superiors.  Agent Marshall will be "attending" a conference in Boston.   Do any research on the house that you think is appropriate.  Report your findings to Cell A upon completion of the mission.</p>

<p>Adam</p>]]></description>
            <link>http://channel-zero.net/dg/2007/10/first-mission.html</link>
            <guid>http://channel-zero.net/dg/2007/10/first-mission.html</guid>
            
            
            <pubDate>Tue, 09 Oct 2007 09:14:16 -0600</pubDate>
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        <item>
            <title>Call of Cthulhu Delta Green Campaign</title>
            <description><![CDATA[<p><strong>Call of Cthulhu</strong></p>

<p>Call of Cthulhu is different from the games we've played in the past. CoC is<br />
about investigation, solving mysteries, and monster hunting. I've attached a<br />
PDF that give you the basic idea of the game and an overview of the rules. The<br />
actual rules are little more detailed that what is in the pdf, but it is a good<br />
overview of the game. The thing to remember about CoC is that fighting<br />
monsters and getting loot is not the main focus. There will be combat of course,<br />
but it's very different from other games. If someone shoots at you with a pistol,<br />
you could be seriously injured and possibly killed. If someone shoots you with a<br />
rifle, shotgun, and an automatic weapon...well I hope your Dodge skill is high.<br />
Most monsters will shrug off bullets like water. That's not to say you shouldn't<br />
carry a firearm. Guns work great against crazed cultists, insidious government<br />
agents, and sometimes the occasional monster. There's no resurrection or<br />
"save your butt" points in CoC so you have to be wary about getting into a fight.<br />
I won't be trying to kill your characters, but if you try and take on a monster<br />
without doing some investigation first you could be in trouble. The X-files is a lot<br />
like for Call of Cthulhu. Mulder and Scully always track down every lead possible<br />
and follow ever clue. That's how you should think about playing CoC. For those<br />
of you that "just like to shoot stuff" don't worry they'll be plenty of that too.</p>

<p><strong>Delta Green</strong></p>

<p>This campaign centers around an organization called DELTA GREEN.<br />
In 1927 after an encounter with supernatural beings the US Government formed<br />
a Covert Agency known as DELTA GREEN to investigate and combat the<br />
supernatural. For more the 40 years Delta Green fought the supernatural,<br />
including PROJECT WEREWOLF, the Nazi project to harness supernatural<br />
powers to conquer the world. In 1969, after disastrous raid on a cultist camp in<br />
Cambodia the government disbanded Delta Green. The leaders of Delta Green<br />
decided that the supernatural was too much of a threat for them to simply stop<br />
what they were doing. Delta Green began operating as an illegal conspiracy<br />
within the US Government. In 1994, members of a rival Covert Agency, known<br />
as Majestic (more on them later) assassinated one of the leaders of Delta<br />
Green. As a result, Delta Green went underground. They organized on a cellstructure<br />
with strict rules about communication. Nowadays, Delta Green Agents<br />
only know and communicate with each other using code names.</p>

<p><strong>Characters</strong></p>

<p>In Delta Green there are two kinds of Characters: Delta Green Agents and Delta<br />
Green Friendlies. A Delta Green agent is a member of the Federal Military, Law<br />
Enforcement, or Intelligence Community who is directly involved in the Delta<br />
Green conspiracy. A Delta Green Friendly is a regular person who has had an<br />
encounter with the supernatural in the past. They may have run across a Delta<br />
Green agent at work or been recruited by a Delta Green agent.</p>

<p><strong>Agents</strong></p>

<p>Delta Green Agents come from any of the Federal Military, Espionage, or Law<br />
Enforcement agencies. There are many options if you want to play this type of<br />
character.<br />
FBI,CIA, IRS, ATF, DEA, EPA, NSA, Postal Inspectors, US Marshals, Secret<br />
Service, even the US Fish and Wildlife Service are all possible DG Characters.<br />
Don’t discount any of them, US Fish and Wildlife is one of the few agencies<br />
whose agents actually how to track and receive the same weapons training as<br />
the Secret Service.<br />
If you want to play "the combat type" you really can't beat being a member of US<br />
Special Operation's Command - Navy Seals, Marine Recon, Army Rangers, and<br />
Delta Force.<br />
Some of the Delta Green agents come from even less know agencies:<br />
FinCen - Monitor Financial Networks and markets for signs of Criminal Activity,<br />
Terrorism Funding, and Money Laundering.<br />
Intelligence Directorate - Watch for Signs of nuclear weapons and technology<br />
being bought, sold, or transported.<br />
US Space Command - no not Nasa, these guys run all the spy satellites.<br />
Federal Research Division - Tasked to "know everything about everything" in<br />
support of Intelligence gathering<br />
Bureau of Intelligence and Research - analyze intelligence from multiple sources,<br />
correlate it and look for patterns (This agency has seen huge growth since 9/11)<br />
It's pretty easy to get inspiration from Movies and TV for a Delta Green Agent.<br />
Jack Bauer from 24, Mulder and Scully, and the entire cast of NCIS would all<br />
make excellent Delta Green Agents.</p>

<p><strong>Friendlies</strong></p>

<p>Delta Green Friendlies come from all walks of life, they may even be law<br />
enforcement as well just not working for the Federal Government.<br />
The suggested careers for Delta Green Friendlies are:<br />
Author - Any Kind if Writer really<br />
Doctor - could be a Psychiatrist, Coroner, or any specialty of an MD<br />
Engineer – Chemical, Electrical, Nuclear<br />
Lawyer - Always good to have someone who can get you out of jail.<br />
Parapsychologist - a Psychologist who studies the occult and Psychic Abilities.<br />
Police Detective - includes Profilers, CSI's, and Forensics experts.<br />
Police Officer<br />
Private Eye<br />
Professor/Scientist- not necessarily a college professor but a trained academic in<br />
some field.<br />
Antiquitarian - a unique career "collector of weird and unusual object and<br />
information" might be a better description<br />
Criminal - anything from a professional Thief to a mobster.<br />
Dilettante - The Idle rich, not many skills but loaded with cash<br />
Drifter - not a Bum but some one who moves from small town to small town<br />
taking odd jobs<br />
Computer Hacker<br />
Journalist<br />
Pilot<br />
Zealot - You can call them terrorists, but they don't like monsters either. They're<br />
pretty good with explosives too.<br />
Anything you can think of can be a career choice for a Delta Green Friendly. In<br />
past campaigns I've had a player who was a Truck Driver and one who was a<br />
Street Bum. Some of these might not sound all that glamorous but keep in mind,<br />
Indiana Jones was a professor. Nothing is keeping you from being an expert in<br />
Anthropology AND Martial Arts.<br />
Again there is lot's of inspiration for Delta Green Friendlies. Any of the<br />
Characters from the various mystery shows can be a great idea for a Delta<br />
Green Friendly. Law and Order, CSI, Criminal Minds, Cold Case, Bones, even<br />
Ghost Whisperer.<br />
In terms of what kinds of Characters are useful here are some Stereotypes that<br />
work well in any CoC Game:<br />
The Professor - who learns magic and increases their supernatural knowledge<br />
while barley hanging onto his Sanity<br />
The Sneaky One - who can break into places that you aren't allowed<br />
The Face-man - who can talk people into things and talk their way out of trouble<br />
The Combat Type- who doesn't learn anything about magic, keeps their Sanity<br />
high, and is prepared to shoot things when needed<br />
Physical Information Gathering - people who can examine an area for clues<br />
Information Research - interpret clues and research facts to aid an<br />
investigation.<br />
Combining one or more into something new and interesting works as well; my<br />
last CoC character was a combat type, with some thief skills, with a little<br />
information research.</p>

<p><strong>Psychic Abilities</strong></p>

<p>In addition to the normal skills each character may have a psychic ability. This<br />
isn't Xavier's school for Gifted Youngsters though. You aren't a super-hero. The<br />
psychic powers are more akin to the Stephen King Variety like in "Firestarter."<br />
The abilities may work when you don't want them to, not work when you really<br />
need them, give you headaches and nosebleeds, and occasionally save your<br />
butt. I'll go over psychic abilities more when you make your character but be<br />
thinking about what kind of power you might want. You don't have to have one if<br />
you don’t want but it’s an option.</p>

<p><strong>Majestic</strong></p>

<p>Delta Green has more than a few enemies but the big one is Majestic. In 1947,<br />
a spaceship crashed in Roswell, NM. This was real. The government recovered<br />
the spaceship, an alien corpse, and a live alien. Majestic was formed to deal<br />
with aliens much like Delta Green was formed to deal with the supernatural.<br />
Majestic made contact with the aliens and came to an agreement know as the<br />
“Accord.” The Aliens agreed to trade hi-tech secrets to Majestic in exchange for<br />
a few "favors"; mostly turning a blind eye to the kidnapping and experimentation<br />
on humans. Majestic also covers up all evidence of alien activity. This didn't sit<br />
too well with Delta Green. DG agents were bleeding and dying to protect<br />
humanity from the supernatural. Majestic was not only allowing alien<br />
experimentation on humans but were helping cover it up! A shadow war started<br />
between the two agencies which Majestic assumed they had won with the<br />
disavowment of Delta Green in 1969. However, Delta Green was still operating<br />
illegally and continued to work against Majestic. In 1997,One of the leaders of<br />
Delta Green discovered something about the aliens that was even more<br />
insidious. A Majestic-12 hit team killed him and began to systematically target all<br />
members of Delta Green. This drove Delta Green underground.<br />
MJ also has another interest in the DG agents and friendlies. One<br />
division of Majestic does research into psychic abilities. Their official name is<br />
the Department of Scientific Intelligence, but everyone knows them as "The<br />
Shop." Their research usually involves kidnapping and experimentation on<br />
psychics. More than a few psychics end up working for Delta Green after they<br />
are rescued from a Shop research lab by DG agents.<br />
Delta Green as an organization has a lot of information on the supernatural,<br />
Majestic, and the Aliens. During play, you may be able to access some of this<br />
information, including what the Assassinated Delta Green leader found out about<br />
the aliens and why he was killed.</p>

<p><br />
<a href="http://www.channel-zero.net/dg/dg.pdf">Campaign Intro</a></p>

<p><a href="http://www.channel-zero.net/dg/rules.pdf">Rules Overview</a></p>

<p><a href="http://www.channel-zero.net/dg/dgsheet.pdf">Character Sheet</a></p>]]></description>
            <link>http://channel-zero.net/dg/2007/09/call-of-cthulhu-delta-green-ca.html</link>
            <guid>http://channel-zero.net/dg/2007/09/call-of-cthulhu-delta-green-ca.html</guid>
            
            
            <pubDate>Sun, 30 Sep 2007 18:07:51 -0600</pubDate>
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